Skip to content

Releases: Joe91/fun-bots

V3.0.0

Choose a tag to compare

@Joe91 Joe91 released this 01 Feb 12:43

Support Server
Donate
Image
Image

Welcome to the changelogs for release V3.0.0

This is the changelog for release V3.0.0. Don't forget to join us on Discord

Changelog

New features / improvements

  • Rework of the complete update to state pattern
  • Performance improvements
  • Use the original game spawn method by default (still a bit to do until it works fine)
  • Add two missing weapons
  • Info node in maps for future versioning and information
  • Pathless jets
  • Pathless choppers
  • Bots can use the gunships (TODO: separate state with separate distance and targets)
  • Separate worsening values for different vehicle types (by MatiasPastori)
  • Make bots attack the gunship by themselves (by ThyKingdomCome)
  • Bots can use every jet in Conquest now (no more paths needed)
  • No more air paths needed (only enter paths for choppers)
  • Kind of support for Air Superiority (jets still too passive)
  • Bots randomly move or stop while shooting in vehicles (by MatiasPastori)
  • Cooldown time for rockets after refill
  • Max bot kits per team
  • Randomized spawn order
  • Better distance handling for attack
  • Registry option to still spawn bots on the last tickets added
  • Passengers now exit when close to objective in some vehicles (by ThyKingdomCome)
  • Spawn of bots in AMTRAC and transport choppers (by ThyKingdomCome)
  • Option to disable KeepVehicleSeatForPlayer (by MatiasPastori)
  • Registry option to USE_EXPERIMENTAL_NAMETAGS (by MatiasPastori)
  • Bots don't use the 3rd seat of tanks anymore (by MatiasPastori)
  • Support for dynamic jet spawn + fixes for some special cases (by MatiasPastori)
  • Support of gunship on Rush maps
  • Variation in default fire cycles (by MatiasPastori)
  • Refactoring of lots of Bot-Stuff (by Bree_Arnold)
  • Switch to the new Web UI backend (by Paul)
  • Sometimes stop for shooting of bots (by MatiasPastori)
  • Improved performance of the node editor
  • Don't exit vehicle if player is driver
  • Attempt to fix messed-up first spawn in TDM (only a workaround right now)
  • Bots now can use a path offset sideways (by MatiasPastori)
  • Added the command to make the bots follow a player (by MatiasPastori)
  • Default color for appearance added (thanks to QuantumTube)
  • Bot movement and obstacle handling rework
  • Fix of mcom handling of the bots
  • Fix of some path switching issues in context with actions
  • improvement in FOV-logic (by kruschk)
  • Fix the Node-Editor-Function to remove a full trace (and unlik correctly)
  • Improved unlink-handling and Path-deletion in Node-Editor
  • Don't always detect enemys at distance and FOV-edge

Bug fixes

  • Fix stationary AA again...
  • Fix horn usage of jeeps #356
  • Fix refill of rockets
  • Fix keep same bot players
  • Fix air vehicles attacking bases (by ThyKingdomCome)
  • Fix bots trying to spawn in unarmed gunships (by MatiasPastori)
  • Fixed static-bot-modes

Updated maps

  • MP12_ConquestSmall0 by ThyKingdomCome (with explore paths)
  • MP17_ConquestLarge0 by ThyKingdomCome (with explore paths)
  • MP01_ConquestLarge0 by MatiasPastori (with explore paths)
  • XP1_003_ConquestAssaultLarge0 by MatiasPastori
  • XP3_Desert_ConquestLarge0 by MatiasPastori
  • MP01_ConquestLarge0 by MatiasPastori (with explore paths)
  • XP4_ConquestLarge0 by MatiasPastori

V3.0.0-RC1

V3.0.0-RC1 Pre-release
Pre-release

Choose a tag to compare

@Joe91 Joe91 released this 25 Dec 18:38

Support Server
Donate
Image
Image

Welcome to the changelogs for release V3.0

This is the changelog for the version V3.0 Don't forget to join us on Discord

Changelog

New features / improvements

  • rework of complete update to state pattern
  • performance-improvements
  • original game-spawn-method by default (still a bit to do, till it works fine)
  • add two missing weapons
  • Info-Node in maps for future versioning and information
  • pathless-jets
  • pathless-choppers
  • Bots can use the gunships (TODO: separate state with separate distace and tragets)
  • Separate worsening values for different vehicle types (by MatiasPastori)
  • Make bots attack the gunship by themselves (by ThyKingdomCome)
  • Bots can use every jet in conquest now (no more paths needed)
  • No more air-paths needed (only enter-paths for choppers)
  • Kind of Support for AirSuperiority (jets still too passive)
  • Bots randomly move or stop while shooting in vehicles (by MatiasPastori)
  • Cooldown-time for rockets after refill
  • Max Bot-Kits now per team
  • Randomized spawn-order
  • Better distance-handling for attack
  • Registry-Option to still spawn bots on the last tickets added
  • passengers now exit when close to objective in some vehicles (by ThyKingdomCome)
  • Spawn of bots in AMTRAC and Transport-Choppters (by ThyKingdomCome)
  • Option to disable KeepVehicleSeatForPlayer (by MatiasPastori)
  • Registry-Option to USE_EXPERIMENTAL_NAMETAGS (by MatiasPastori)
  • Bots don't use 3rd seat of Tanks anymore (by MatiasPastori)
  • Support for dynamic-jet-spawn + fixes for some special cases (by MatiasPastori)
  • Support of Gunship on Rush-Maps
  • Variation in default fire-cycles (by MatiasPastori)
  • Refactoring of lots of Bot-stuff (by Bree_Arnold)
  • Switch to new Web-UI-Backend (by Paul)
  • Sometimes Stop for shooting of bots (by MatiasPastori)
  • performance of node-editor
  • Don't exit vehicle, if player is driver
  • Attempt to fix Messed-up first spawn in TDM, (only a workaround working right now)
  • Bots now can use a path-offset sidewards (by MatiasPastori)
  • Add the command to make the bots follow a player (by MatiasPastori)
  • Default-Color for appearance added (thanks to QuantumTube)
  • Bot movement and Obstacle-handling rework
  • Fix of mcom-handling of the bots
  • Fix of some path-switching-issues in context with actions

some open TODOs:

  • Vehicle/Tank: better aiming on steep slopes (compensate car-rotation)
  • chopper: handle different hights and positions depending on capture-points
  • add logic for jets in rush
  • improve team-logic for AA and other vehicles (example AA on Rush)
  • fully support default-sapwn-method? (for now only on TDM/GM/SDM by default)
  • (rework of raycasts for better performance)
  • (improve node-editor)

Bug fixes

  • fix stationary AA again...
  • fix horn-usage of jeeps #356
  • fix refill of rockets
  • fix keep same bot-players
  • fix air-vehicles attacking bases (by ThyKingdomCome)
  • fix Bots trying to spawn in unarmed Gunships (by MatiasPastori)

Updated maps

  • MP12_ConquestSmall0 by ThyKingdomCome (with explore-paths)
  • MP17_ConquestLarge0 by ThyKingdomCome (with explore-paths)
  • MP01_ConquestLarge0 by MatiasPastori (with explore-paths)
  • XP1_003_ConquestAssaultLarge0 by MatiasPastori
  • XP3_Desert_ConquestLarge0 by MatiasPastori
  • MP01_ConquestLarge0 by MatiasPastori (with explore-paths)
  • XP4 ConquestLarge0 by MatiasPastori

V2.9.5

Choose a tag to compare

@Joe91 Joe91 released this 02 Nov 20:18

Support Server
Donate
Image
Image

Welcome to the changelogs for release V2.9

This is the changelog for the version V2.9 Don't forget to join us on Discord

Changelog

  • Update to the new UI to work with VU again

Known Issues:

  • flickering when using the UI
  • Mouse gets lost / won't appear annymore after using (just open the UI again to fix it in this momen)

To see the full changelog please have a look ath V2.9.3

V2.9.3

Choose a tag to compare

@Joe91 Joe91 released this 11 Jan 20:00

Support Server
Donate
Image
Image

Welcome to the changelogs for release V2.9.3

This is the changelog for the version V2.9.3 Don't forget to join us on Discord

Changelog

New features / improvements

  • Merged pull request #318 from tagener-noisu Navigation fixes
  • Merged pull request #325 form tagener-noisu several small improvements
  • POI Implementation with beacon as first usage by tagener-noisu
  • Post-revive delay was added by Bree_Arnold
  • static attributs and behaviors of bots added
  • other handling for going back to the trace after attack
  • improve Gamedirector on Conquest
  • improve PathSwitcher
  • Bots now defend objectives
  • Reintroduce the collision-raycast -> bots can now see through windows
  • Obstacels on XP4_quake get destroyed on level loaded (by tagener-noisu)
  • Obtion to not use jets was added (by tagener-noisu)
  • Bots can Revive Bots now #327
  • Separate update-function fro bots by Bree_Arnold
  • improve compatibility with Randomiser mod #333
  • Registryoptions for Revive-Probability added (by tanger-noisu)
  • fire-mode for burst-weapons was added (by tanger-noisu)
  • Option to disable defend-mode (by tanger-noisu)
  • Better handling for Light AA (by tanger-noisu)
  • Option for Bots to spawn in Gunship-Vehicle (by tanger-noisu)
  • improve general attacking-logic by fixing some issues
  • improve speed on save of traces (by tanger-noisu)
  • improve general behavior
  • fix modlist.realoadextension
  • Priority-System on attack (by tanger-noisu)
  • fix of USE_LOAD_BUNDLE_BUGFIX (by lywit) #286
  • some default-settings modified
  • Registry-option to delay direct-spawnable vehicles #315
  • Delayed flare/smoke activation #332
  • Improved Loading-Behavior on Level-Start
  • Option to always keep the same bots in one match
  • Option to choose team-specific-bot-names by Beschützer #340
  • Bots can now hear other bots shooting in vehicles or with guns (by tanger-noisu)
  • some improvements in air-vehicle-movement-logic
  • prepare for gunship-gunners, once server-camera is available
  • explore-path-feature added (by tanger-noisu)
  • kind of add capture-the-flag-support again (just create one objective and assign every path to it) - more a alpha-state

Bug fixes

  • Merged pull request #323 from tagener-noisu Path-Switcher fixes
  • Bots find best squad after team-switch again.
  • Aiming with the defib was fixed by Bree_Arnold
  • fixed wrong spawn-delay after revive of bots
  • Don't revive Bots, that were killed by the gamedirector (by tanger-noisu)
  • Bots don't start moving in vehicles
  • Bots chosing spawn-vehicle-paths on exit
  • Errors in Mapfile generation
  • Fixed Stationary AA #344

New maps

  • Conquest Large MP_018 by ThyKingdomCome
  • Conquest Large MP_017 by ThyKingdomCome
  • Conquest Large XP3_Valley by ThyKingdomCome
  • Conquest Assault Small XP1_003 by ThyKindomeCome (redone)
  • XP4_FD Scavenger by Volbeat13
  • XP4_Parl Scavenger by Volbeat13
  • XP4_Quake Scavenger by Volbeat13
  • XP3_Shield TankSuperiority by Augusta
  • Conquest Large MP_003 by IgorUA
  • Conquest Large XP3_Desert by IgorUA
  • Conquest Large XP5_003 by IgorUA

Updated maps

  • Conquest Small MP_001 by IgorUA
  • Conquest Small MP_003 by IgorUA
  • Conquest Small MP_007 by IgorUA
  • Conquest Small MP_011 by IgorUA
  • Conquest Small MP_012 by IgorUA
  • Conquest Large MP_012 by IgorUA
  • Conquest Small MP_013 by IgorUA
  • Conquest Small MP_017 by IgorUA
  • Conquest Small MP_018 by IgorUA
  • Assault Small XP1_001 by IgorUA
  • Assault Large XP1_001 by IgorUA
  • Conquest Small XP1_002 by IgorUA
  • Conquest Large XP1_002 by IgorUA
  • Assault Small XP1_003 by IgorUA
  • Assault Small XP1_004 by IgorUA
  • Conquest Small XP3_Alborz by IgorUA
  • Conquest Small XP3_Valley by IgorUA
  • Assault Small XP4_Rubble by MeisterPeitsche
  • Conquest Small XP3_Desert by MeisterPeitsche
  • Conquest Small XP3_Shield by MeisterPeitsche
  • Conquest Large XP3_Shield by IgorUA
  • Conquest Small XP4_FD by MeisterPeitsche
  • Conquest Small XP4_Parl by MeisterPeitsche
  • Conquest Small XP5_001 by MeisterPeitsche
  • Conquest Small XP5_002 by MeisterPeitsche
  • Conquest Small XP5_003 by IgorUA
  • Conquest Small XP5_004 by MeisterPeitsche
  • Conquest Large/Small MP_Subway by ThyKingdomCome (with beacons)
  • Conquest Large MP_018 by ThyKingdomCome (with beacons)
  • Conquest Large XP4_Quake by ThyKingdomCome (with beacons)
  • Rush MP_Subway by Clef_went away (with beacons)
  • TDM XP2_Office by Clef_went away
  • TDM XP2_Palace by Clef_went away
  • TDM XP4_Quake by Clef_went away
  • TDM XP4_FD by Clef_went away
  • Assault Small XP1_002 by Clef_went away
  • SquadRush XP3_Valley by Clef_went away
  • Assault Small XP4_Rubble by Clef_went away
  • Many many more maps by IgorUA

V2.9.1

Choose a tag to compare

@Joe91 Joe91 released this 01 Sep 19:37

Support Server
Donate
Image
Image

Welcome to the changelogs for release V2.9.1

This is the changelog for the version V2.9.1 Don't forget to join us on Discord

Changelog

New features / improvements

  • Merged pull request #318 from tagener-noisu Navigation fixes
  • Merged pull request #325 form tagener-noisu several small improvements
  • POI Implementation with beacon as first usage by tagener-noisu
  • Post-revive delay was added by Bree_Arnold
  • static attributs and behaviors of bots added
  • other handling for going back to the trace after attack
  • improve Gamedirector on Conquest
  • improve PathSwitcher
  • Bots now defend objectives
  • Reintroduce the collision-raycast -> bots can now see through windows
  • Obstacels on XP4_quake get destroyed on level loaded (by tagener-noisu)
  • Obtion to not use jets was added (by tagener-noisu)
  • Bots can Revive Bots now #327
  • Separate update-function fro bots by Bree_Arnold
  • improve compatibility with Randomiser mod #333
  • Registryoptions for Revive-Probability added (by tanger-noisu)
  • fire-mode for burst-weapons was added (by tanger-noisu)
  • Option to disable defend-mode (by tanger-noisu)
  • Better handling for Light AA (by tanger-noisu)
  • Option for Bots to spawn in Gunship-Vehicle (by tanger-noisu)
  • improve general attacking-logic by fixing some issues
  • improve speed on save of traces (by tanger-noisu)
  • improve general behavior
  • fix modlist.realoadextension
  • Priority-System on attack (by tanger-noisu)

Bug fixes

  • Merged pull request #323 from tagener-noisu Path-Switcher fixes
  • Bots find best squad after team-switch again.
  • Aiming with the defib was fixed by Bree_Arnold
  • fixed wrong spawn-delay after revive of bots
  • Don't revive Bots, that were killed by the gamedirector (by tanger-noisu)

New maps

  • Conquest Large MP_018 by ThyKingdomCome
  • Conquest Large MP_017 by ThyKingdomCome
  • Conquest Large XP3_Valley by ThyKingdomCome
  • Conquest Assault Small XP1_003 by ThyKindomeCome (redone)
  • XP4_FD Scavenger by Volbeat13
  • XP4_Parl Scavenger by Volbeat13
  • XP4_Quake Scavenger by Volbeat13
  • XP3_Shield TankSuperiority by Augusta
  • Conquest Large MP_003 by IgorUA
  • Conquest Large XP3_Desert by IgorUA
  • Conquest Large XP5_003 by IgorUA

Updated maps

  • Conquest Small MP_001 by IgorUA
  • Conquest Small MP_003 by IgorUA
  • Conquest Small MP_007 by IgorUA
  • Conquest Small MP_011 by IgorUA
  • Conquest Small MP_012 by IgorUA
  • Conquest Large MP_012 by IgorUA
  • Conquest Small MP_013 by IgorUA
  • Conquest Small MP_017 by IgorUA
  • Conquest Small MP_018 by IgorUA
  • Assault Small XP1_001 by IgorUA
  • Assault Large XP1_001 by IgorUA
  • Conquest Small XP1_002 by IgorUA
  • Conquest Large XP1_002 by IgorUA
  • Assault Small XP1_003 by IgorUA
  • Assault Small XP1_004 by IgorUA
  • Conquest Small XP3_Alborz by IgorUA
  • Conquest Small XP3_Valley by IgorUA
  • Assault Small XP4_Rubble by MeisterPeitsche
  • Conquest Small XP3_Desert by MeisterPeitsche
  • Conquest Small XP3_Shield by MeisterPeitsche
  • Conquest Large XP3_Shield by IgorUA
  • Conquest Small XP4_FD by MeisterPeitsche
  • Conquest Small XP4_Parl by MeisterPeitsche
  • Conquest Small XP5_001 by MeisterPeitsche
  • Conquest Small XP5_002 by MeisterPeitsche
  • Conquest Small XP5_003 by IgorUA
  • Conquest Small XP5_004 by MeisterPeitsche
  • Conquest Large/Small MP_Subway by ThyKingdomCome (with beacons)
  • Conquest Large MP_018 by ThyKingdomCome (with beacons)
  • Conquest Large XP4_Quake by ThyKingdomCome (with beacons)
  • Rush MP_Subway by Clef_went away (with beacons)
  • TDM XP2_Office by Clef_went away
  • TDM XP2_Palace by Clef_went away
  • TDM XP4_Quake by Clef_went away
  • TDM XP4_FD by Clef_went away
  • Assault Small XP1_002 by Clef_went away
  • SquadRush XP3_Valley by Clef_went away
  • Assault Small XP4_Rubble by Clef_went away
  • Many many more maps by IgorUA

Documentation update

V2.9.0

Choose a tag to compare

@Joe91 Joe91 released this 23 Jun 19:47

Support Server
Donate
Image
Image

Welcome to the changelogs for release V2.9.0

This is the changelog for the version V2.9.0 Don't forget to join us on Discord

Changelog

New features / improvements

  • Merged pull request #318 from tagener-noisu Navigation fixes
  • Merged pull request #325 form tagener-noisu several small improvements
  • POI Implementation with beacon as first usage by tagener-noisu
  • Post-revive delay was added by Bree_Arnold
  • static attributs and behaviors of bots added
  • other handling for going back to the trace after attack
  • improve Gamedirector on Conquest
  • improve PathSwitcher
  • Bots now defend objectives
  • Reintroduce the collision-raycast -> bots can now see through windows
  • Obstacels on XP4_quake get destroyed on level loaded (by tagener-noisu)
  • Obtion to not use jets was added (by tagener-noisu)
  • Bots can Revive Bots now #327
  • Separate update-function fro bots by Bree_Arnold
  • improve compatibility with Randomiser mod #333
  • Registryoptions for Revive-Probability added (by tanger-noisu)
  • fire-mode for burst-weapons was added (by tanger-noisu)
  • Option to disable defend-mode (by tanger-noisu)
  • Better handling for Light AA (by tanger-noisu)
  • Option for Bots to spawn in Gunship-Vehicle (by tanger-noisu)

Bug fixes

  • Merged pull request #323 from tagener-noisu Path-Switcher fixes
  • Bots find best squad after team-switch again.
  • Aiming with the defib was fixed by Bree_Arnold
  • fixed wrong spawn-delay after revive of bots
  • Don't revive Bots, that were killed by the gamedirector (by tanger-noisu)

New maps

  • Conquest Large MP_018 by ThyKingdomCome
  • Conquest Large MP_017 by ThyKingdomCome
  • Conquest Large XP3_Valley by ThyKingdomCome
  • Conquest Assault Small XP1_003 by ThyKindomeCome (redone)
  • XP4_FD Scavenger by Volbeat13
  • XP4_Parl Scavenger by Volbeat13
  • XP4_Quake Scavenger by Volbeat13
  • XP3_Shield TankSuperiority by Augusta
  • Conquest Large MP_003 by IgorUA
  • Conquest Large XP3_Desert by IgorUA
  • Conquest Large XP5_003 by IgorUA

Updated maps

  • Conquest Small MP_001 by IgorUA
  • Conquest Small MP_003 by IgorUA
  • Conquest Small MP_007 by IgorUA
  • Conquest Small MP_011 by IgorUA
  • Conquest Small MP_012 by IgorUA
  • Conquest Small MP_013 by IgorUA
  • Conquest Small MP_017 by IgorUA
  • Conquest Small MP_018 by IgorUA
  • Assault Small XP1_001 by IgorUA
  • Assault Large XP1_001 by IgorUA
  • Conquest Small XP1_002 by IgorUA
  • Conquest Large XP1_002 by IgorUA
  • Assault Small XP1_003 by IgorUA
  • Assault Small XP1_004 by IgorUA
  • Conquest Small XP3_Alborz by IgorUA
  • Conquest Small XP3_Valley by IgorUA
  • Assault Small XP4_Rubble by MeisterPeitsche
  • Conquest Small XP3_Desert by MeisterPeitsche
  • Conquest Small XP3_Shield by MeisterPeitsche
  • Conquest Large XP3_Shield by IgorUA
  • Conquest Small XP4_FD by MeisterPeitsche
  • Conquest Small XP4_Parl by MeisterPeitsche
  • Conquest Small XP5_001 by MeisterPeitsche
  • Conquest Small XP5_002 by MeisterPeitsche
  • Conquest Small XP5_003 by IgorUA
  • Conquest Small XP5_004 by MeisterPeitsche
  • Conquest Large/Small MP_Subway by ThyKingdomCome (with beacons)
  • Conquest Large MP_018 by ThyKingdomCome (with beacons)
  • Conquest Large XP4_Quake by ThyKingdomCome (with beacons)
  • Rush MP_Subway by Clef_went away (with beacons)
  • TDM XP2_Office by Clef_went away
  • TDM XP2_Palace by Clef_went away
  • TDM XP4_Quake by Clef_went away
  • TDM XP4_FD by Clef_went away
  • Assault Small XP1_002 by Clef_went away
  • SquadRush XP3_Valley by Clef_went away
  • Assault Small XP4_Rubble by Clef_went away
  • Many many more maps by IgorUA

V2.9.0-RC2

V2.9.0-RC2 Pre-release
Pre-release

Choose a tag to compare

@Joe91 Joe91 released this 23 Jun 19:43

Support Server
Donate
Image
Image

Welcome to the changelogs for release V2.9

This is the changelog for the version V2.9 Don't forget to join us on Discord

Changelog

New features / improvements

  • Merged pull request #318 from tagener-noisu Navigation fixes
  • Merged pull request #325 form tagener-noisu several small improvements
  • POI Implementation with beacon as first usage by tagener-noisu
  • Post-revive delay was added by Bree_Arnold
  • static attributs and behaviors of bots added
  • other handling for going back to the trace after attack
  • improve Gamedirector on Conquest
  • improve PathSwitcher
  • Bots now defend objectives
  • Reintroduce the collision-raycast -> bots can now see through windows
  • Obstacels on XP4_quake get destroyed on level loaded (by tagener-noisu)
  • Obtion to not use jets was added (by tagener-noisu)
  • Bots can Revive Bots now #327
  • Separate update-function fro bots by Bree_Arnold
  • improve compatibility with Randomiser mod #333
  • Registryoptions for Revive-Probability added (by tanger-noisu)
  • fire-mode for burst-weapons was added (by tanger-noisu)
  • Option to disable defend-mode (by tanger-noisu)
  • Better handling for Light AA (by tanger-noisu)
  • Option for Bots to spawn in Gunship-Vehicle (by tanger-noisu)

Bug fixes

  • Merged pull request #323 from tagener-noisu Path-Switcher fixes
  • Bots find best squad after team-switch again.
  • Aiming with the defib was fixed by Bree_Arnold
  • fixed wrong spawn-delay after revive of bots
  • Don't revive Bots, that were killed by the gamedirector (by tanger-noisu)

New maps

  • Conquest Large MP_018 by ThyKingdomCome
  • Conquest Large MP_017 by ThyKingdomCome
  • Conquest Large XP3_Valley by ThyKingdomCome
  • Conquest Assault Small XP1_003 by ThyKindomeCome (redone)
  • XP4_FD Scavenger by Volbeat13
  • XP4_Parl Scavenger by Volbeat13
  • XP4_Quake Scavenger by Volbeat13
  • XP3_Shield TankSuperiority by Augusta
  • Conquest Large MP_003 by IgorUA
  • Conquest Large XP3_Desert by IgorUA
  • Conquest Large XP5_003 by IgorUA

Updated maps

  • Conquest Small MP_001 by IgorUA
  • Conquest Small MP_003 by IgorUA
  • Conquest Small MP_007 by IgorUA
  • Conquest Small MP_011 by IgorUA
  • Conquest Small MP_012 by IgorUA
  • Conquest Small MP_013 by IgorUA
  • Conquest Small MP_017 by IgorUA
  • Conquest Small MP_018 by IgorUA
  • Assault Small XP1_001 by IgorUA
  • Assault Large XP1_001 by IgorUA
  • Conquest Small XP1_002 by IgorUA
  • Conquest Large XP1_002 by IgorUA
  • Assault Small XP1_003 by IgorUA
  • Assault Small XP1_004 by IgorUA
  • Conquest Small XP3_Alborz by IgorUA
  • Conquest Small XP3_Valley by IgorUA
  • Assault Small XP4_Rubble by MeisterPeitsche
  • Conquest Small XP3_Desert by MeisterPeitsche
  • Conquest Small XP3_Shield by MeisterPeitsche
  • Conquest Large XP3_Shield by IgorUA
  • Conquest Small XP4_FD by MeisterPeitsche
  • Conquest Small XP4_Parl by MeisterPeitsche
  • Conquest Small XP5_001 by MeisterPeitsche
  • Conquest Small XP5_002 by MeisterPeitsche
  • Conquest Small XP5_003 by IgorUA
  • Conquest Small XP5_004 by MeisterPeitsche
  • Conquest Large/Small MP_Subway by ThyKingdomCome (with beacons)
  • Conquest Large MP_018 by ThyKingdomCome (with beacons)
  • Conquest Large XP4_Quake by ThyKingdomCome (with beacons)
  • Rush MP_Subway by Clef_went away (with beacons)
  • TDM XP2_Office by Clef_went away
  • TDM XP2_Palace by Clef_went away
  • TDM XP4_Quake by Clef_went away
  • TDM XP4_FD by Clef_went away
  • Assault Small XP1_002 by Clef_went away
  • SquadRush XP3_Valley by Clef_went away
  • Assault Small XP4_Rubble by Clef_went away
  • Many more maps by IgorUA

V2.9.0-RC1

V2.9.0-RC1 Pre-release
Pre-release

Choose a tag to compare

@Joe91 Joe91 released this 22 Apr 13:41

Support Server
Donate
Image
Image

Welcome to the changelogs for release V2.9

This is the changelog for the version V2.9 Don't forget to join us on Discord

Changelog

New features / improvements

  • Merged pull request #318 from tagener-noisu Navigation fixes
  • Merged pull request #325 form tagener-noisu several small improvements
  • POI Implementation with beacon as first usage by tagener-noisu
  • Post-revive delay was added by Bree_Arnold
  • static attributs and behaviors of bots added
  • other handling for going back to the trace after attack
  • improve Gamedirector on Conquest
  • improve PathSwitcher
  • Bots now defend objectives
  • Reintroduce the collision-raycast -> bots can now see through windows
  • Obstacels on XP4_quake get destroyed on level loaded (by tagener-noisu)
  • Obtion to not use jets was added (by tagener-noisu)
  • Bots can Revive Bots now #327

Bug fixes

  • Merged pull request #323 from tagener-noisu Path-Switcher fixes
  • Bots find best squad after team-switch again.
  • Aiming with the defib was fixed by Bree_Arnold
  • fixed wrong spawn-delay after revive of bots

New maps

  • Conquest Large MP_018 by ThyKingdomCome
  • Conquest Large MP_017 by ThyKingdomCome
  • Conquest Large XP3_Valley by ThyKingdomCome
  • XP4_FD Scavenger by Volbeat13
  • XP4_Parl Scavenger by Volbeat13
  • XP4_Quake Scavenger by Volbeat13
  • XP3_Shield TankSuperiority by Augusta

Updated maps

  • Conquest Small MP_001 by IgorUA
  • Conquest Small MP_003 by IgorUA
  • Conquest Small MP_007 by IgorUA
  • Conquest Small MP_011 by IgorUA
  • Conquest Small MP_012 by IgorUA
  • Conquest Small MP_013 by IgorUA
  • Conquest Small MP_017 by IgorUA
  • Conquest Small MP_018 by IgorUA
  • Assault Small XP1_001 by IgorUA
  • Assault Large XP1_001 by IgorUA
  • Conquest Small XP1_002 by IgorUA
  • Conquest Large XP1_002 by IgorUA
  • Assault Small XP1_003 by IgorUA
  • Assault Small XP1_004 by IgorUA
  • Conquest Small XP3_Alborz by IgorUA
  • Conquest Small XP3_Valley by IgorUA
  • Assault Small XP4_Rubble by MeisterPeitsche
  • Conquest Small XP3_Desert by MeisterPeitsche
  • Conquest Small XP3_Shield by MeisterPeitsche
  • Conquest Large XP3_Shield by IgorUA
  • Conquest Small XP4_FD by MeisterPeitsche
  • Conquest Small XP4_Parl by MeisterPeitsche
  • Conquest Small XP5_001 by MeisterPeitsche
  • Conquest Small XP5_002 by MeisterPeitsche
  • Conquest Small XP5_003 by IgorUA
  • Conquest Small XP5_004 by MeisterPeitsche
  • Conquest Large/Small MP_Subway by ThyKingdomCome (with beacons)
  • Conquest Large MP_018 by ThyKingdomCome (with beacons)
  • Conquest Large XP4_Quake by ThyKingdomCome (with beacons)
  • Rush MP_Subway by Clef_went away (with beacons)
  • TDM XP2_Office by Clef_went away
  • TDM XP2_Palace by Clef_went away
  • TDM XP4_Quake by Clef_went away
  • TDM XP4_FD by Clef_went away

Documentation update

V2.8.0

Choose a tag to compare

@Joe91 Joe91 released this 02 Oct 18:17

Support Server
Donate
Image
Image

Welcome to the changelogs for release V2.8

This is the changelog for the version V2.8 Don't forget to join us on Discord

Changelog

New features / improvements

  • remove Zombie-mode (will soon be a separated mod, currently on a branch)
  • real Hitboxes thanks to crazy workaround by Bree_Arnold
  • option to use old hitboxes (and enable bots to use the knive again) in Registry added
  • fix and update permissions in UI
  • add option for vehicles to move while attacking (default active)
  • improve rocket- and nade-handling
  • fix for end-of-round-crash on conquest
  • Option in Registry added to prevent bots from spawning on the last ticket in conquest
  • improve compatibility to more-gore-mode
  • vehicle-weapon-improvement and code-cleanup by tagener-noisu #295
  • Real weapondata and aimin in Gunmaster #292
  • Merged pull request #301 from tagener-noisu min nade distance for bots (also with Registry-Entry)
  • Merged pull request #300 from tagener-noisu trace navigation
  • Mergeed pull request #303 from tagener-noisu ifv_tows weapon usage
  • Offset of vehicle-weapons was added
  • Kill inactive bots after some time (#307)
  • Merged pull request #314 from tagener-noisu Change target waypoint distance for air vehicles

Bug fixes

  • fix meele attack
  • missing nil-check in vehicle-movement
  • fix bots getting stuck on vehicle-paths #297
  • overwrite of loop / reverse path does not work #304
  • fix GM-Rocket-usage #305

New maps

  • Gunmaster for MP_001 by Augusta
  • Gunmaster for MP_003 by Augusta
  • Gunmaster for MP_007 by Augusta
  • Gunmaster for MP_011 by Augusta
  • Gunmaster for MP_012 by Augusta
  • Gunmaster for MP_018 by Augusta
  • GunMaster for XP1_003 by Volbeat13
  • Rush for XP4_FD by Rolling Wave
  • Rush for XP4_Parl by Rolling Wave
  • Rush for XP4_Quake by Rolling Wave
  • Rush for XP3_Desert by Rolling Wave
  • Rush for XP3_Valley by Rolling Wave
  • SquadRush for MP_011 by Odysseus
  • SquadRush for XP3_Shield by Odysseus
  • Scavenger for XP4_Rubble by Odysseus
  • SquadRush for XP4_Quake by Volbeat13
  • SquadRush for XP3_Valley by day of light
  • Rush for XP5_001 by Volbeat13
  • Rush for XP5_002 by Sunseeker
  • Rush for XP5_003 by Sunseeker
  • Rush for XP3_Shield by Sunseeker
  • SquadRush XP2_Factory by Sunseeker
  • SquadRush XP2_Office by Sunseeker
  • SquadRush XP5_002 by Sunseeker
  • SquadRush XP5_004 by Sunseeker
  • SquadRush for XP3_Alborz by Every_knows9
  • SquadRush for MP_001 by Every_knows9
  • SquadRush for MP_003 by Every_knows9
  • SquadRush for MP_007 by Every_knows9
  • SquadRush for MP_017 by Every_knows9
  • SquadRush for MP_Subway by Every_knows9
  • SquadRush for XP3_Desert by Every_knows9

Updated maps

  • Rush for MP_001 by Rolling Wave
  • Rush for MP_012 by Rolling Wave
  • Rush for MP_013 by Rolling Wave
  • Rush for MP_003 by Volbeat13
  • Rush for MP_011 by Odysseus
  • Rush for MP_017 by Odysseus
  • Rush for MP_018 by Odysseus
  • TDM XP2_Factory Rework by Sunseeker
  • Rush for XP1_003 Rework by Sunseeker
  • Rush for XP1_001 Rework by Sunseeker
  • Rush for XP4_Quake Rework by Sunseeker
  • Conquest Large for MP_011 by ThyKingdomCome

Documentation update

V2.8.0-RC1

V2.8.0-RC1 Pre-release
Pre-release

Choose a tag to compare

@Joe91 Joe91 released this 12 Aug 08:41

Support Server
Donate
Image
Image

Welcome to the changelogs for release V2.8

This is the changelog for the version V2.8,0 Don't forget to join us on Discord

Changelog

New features / improvements

  • remove Zombie-mode (will soon be a separated mod, currently on a branch)
  • real Hitboxes thanks to crazy workaround by Bree_Arnold
  • option to use old hitboxes (and enable bots to use the knive again) in Registry added
  • fix and update permissions in UI
  • add option for vehicles to move while attacking (default active)
  • improve rocket- and nade-handling
  • fix for end-of-round-crash on conquest
  • Option in Registry added to prevent bots from spawning on the last ticket in conquest
  • improve compatibility to more-gore-mode
  • vehicle-weapon-improvement and code-cleanup by tagener-noisu #295
  • Real weapondata and aimin in Gunmaster #292
  • Merged pull request #301 from tagener-noisu min nade distance for bots (also with Registry-Entry)
  • Merged pull request #300 from tagener-noisu trace navigation
  • Mergeed pull request #303 from tagener-noisu ifv_tows weapon usage

Bug fixes

  • fix meele attack
  • missing nil-check in vehicle-movement
  • fix bots getting stuck on vehicle-paths #297
  • overwrite of loop / reverse path does not work #304

New maps

  • Gunmaster for MP_001 by Augusta
  • Gunmaster for MP_003 by Augusta
  • Gunmaster for MP_007 by Augusta
  • Gunmaster for MP_011 by Augusta
  • Gunmaster for MP_012 by Augusta
  • Gunmaster for MP_018 by Augusta
  • Rush for XP4_FD by Rolling Wave
  • Rush for XP4_Parl by Rolling Wave
  • Rush for XP4_Quake by Rolling Wave
  • Rush for XP3_Desert by Rolling Wave
  • Rush for XP3_Valley by Rolling Wave
  • SquadRush for MP_011 by Odysseus
  • SquadRush for XP3_Shield by Odysseus
  • Scavenger for XP4_Rubble by Odysseus
  • SquadRush for XP3_Valley by day of light
  • Rush for XP5_002 by Sunseeker
  • Rush for XP5_003 by Sunseeker
  • Rush for XP3_Shield by Sunseeker
  • SquadRush XP2_Factory by Sunseeker
  • SquadRush XP2_Office by Sunseeker
  • SquadRush XP5_002 by Sunseeker
  • SquadRush XP5_004 by Sunseeker
  • SquadRush for XP3_Alborz by Every_knows9
  • SquadRush for MP_001 by Every_knows9
  • SquadRush for MP_003 by Every_knows9
  • SquadRush for MP_007 by Every_knows9
  • SquadRush for MP_017 by Every_knows9
  • SquadRush for MP_Subway by Every_knows9
  • SquadRush for XP3_Desert by Every_knows9

Updated maps

  • Rush for MP_001 by Rolling Wave
  • Rush for MP_012 by Rolling Wave
  • Rush for MP_013 by Rolling Wave
  • Rush for MP_011 by Odysseus
  • Rush for MP_017 by Odysseus
  • Rush for MP_018 by Odysseus
  • TDM XP2_Factory Rework by Sunseeker
  • Rush for XP1_003 Rework by Sunseeker
  • Rush for XP1_001 Rework by Sunseeker
  • Rush for XP4_Quake Rework by Sunseeker

Documentation update