[SIGGRAPH 2026] AniGen: Unified S^3 Fields for Animatable 3D Asset Generation
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Updated
Jul 15, 2026 - Python
[SIGGRAPH 2026] AniGen: Unified S^3 Fields for Animatable 3D Asset Generation
mGear Framework for Autodeks Maya. Documentation >> https://mgear4.readthedocs.io/en/master/
GameRig is an auto rigging for games addon for Blender. Built on top of Rigify, it adds rigs, metarigs and additional functionality that enable game engine friendly rig creation. Open source and can be used for personal and commercial projects.
AI-powered Claude skill for Spine 2D skeletal animation — auto-rig, animate, and preview characters
Imports MetaHuman head and body components into Blender from a their DNA files, lets you customize them, then send them back to MetaHuman Creator.
RigAnything: Template‑Free Autoregressive Rigging for Diverse 3D Assets (SIGGRAPH TOG 2025)
Blender rigging addon that streamlines action based setups
Generate Blender Rigify armatures for VRM models
Procedural rigging tool for Maya
Free Maya Tools for 3D Animators
🚀 Pose-based rig caching plugin for Maya
Blender addon for easy custom bone shapes
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