Stop extra buffering when stdout isn't a tty#10270
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Right now if you're running a program with its output piped to some location and the program decides to go awry, when you kill the program via some signal none of the program's last 4K of output will get printed to the screen. In theory the solution to this would be to register a signal handler as part of the runtime which then flushes the output stream. I believe that the current behavior is far enough from what's expected that we shouldn't be providing this sort of "super buffering" by default when stdout isn't attached to a tty.
bors
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Nov 5, 2013
Right now if you're running a program with its output piped to some location and the program decides to go awry, when you kill the program via some signal none of the program's last 4K of output will get printed to the screen. In theory the solution to this would be to register a signal handler as part of the runtime which then flushes the output stream. I believe that the current behavior is far enough from what's expected that we shouldn't be providing this sort of "super buffering" by default when stdout isn't attached to a tty.
flip1995
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Feb 10, 2023
Update dependencies `cargo_metadata` and `clap` changelog: none Allows removing some duplicate dependencies in rust-lang/rust's `Cargo.lock`.
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Right now if you're running a program with its output piped to some location and
the program decides to go awry, when you kill the program via some signal none
of the program's last 4K of output will get printed to the screen. In theory the
solution to this would be to register a signal handler as part of the runtime
which then flushes the output stream.
I believe that the current behavior is far enough from what's expected that we
shouldn't be providing this sort of "super buffering" by default when stdout
isn't attached to a tty.