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The Last Semester Documentation

This folder turns the submitted brief and the later Gemini refinement into a build-ready design pack for the game.

Primary source alignment:

  • project-description.txt defines the original concept, platforming section, classroom section, five-week structure, and graduation outcome.
  • gemini-transcript.txt updates the classroom mechanic from a reaction game to timed COD 208 multiple-choice questions and confirms the current difficulty thresholds, timer, and UI needs.
  • inspiration-images/ sets the visual target: colorful 2D pixel platformers with strong silhouette readability, fast side-scrolling rhythm, and clear HUD feedback.

Use these files as the working spec:

  • concept-overview.md for the high-level game promise and project pillars.
  • visual-direction.md for the look, tone, screen rhythm, and art rules.
  • game-rules-and-mechanics.md for controls, scoring, difficulty, and week structure.
  • user-flow-and-screens.md for the full player journey from menu to ending.
  • asset-import-plan.md for the sprite, background, UI, and audio assets needed later.
  • technical-structure.md for a recommended p5.js class and data layout.
  • implementation-roadmap.md for a detailed phased build plan from empty project to playable class submission.

If a future implementation decision conflicts with the older project brief, follow the Gemini refinement first because it reflects the current concept.

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The Last Semester – COD 208 Creative Coding II final project

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