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glTexImage2D uses dmaCopy but doesnt call DC_FlushRange causing textures to look corrupted.
The Libnds docs say that DC_FlushRange must be called before using dmaCopy, but the library itself ignores this...
glTexImage2D uses dmaCopy but doesnt call DC_FlushRange causing textures to look corrupted.
The Libnds docs say that DC_FlushRange must be called before using dmaCopy, but the library itself ignores this...
https://libnds.devkitpro.org/dma_8h.html