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Sync square 'triple-state' behavior #199

Description

@mkrumin

Sync square in some signals experiments is flickering between three states - white, black and background. The order seems to be random. It looks like it might just be rendered fully transparent or just behind the main texture on some frames.
Example trace ('2019-09-12_11_test', sparse noise experiment, ZMAZE stim PC, B-Scope rig, ):
image

The same was true running one of the ChoiceWorld Expdefs, I could turn the wheel slowly and stop with the sync square being in one of the three states.

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