Add a sightline source override for testing occlusion from the ship - #15
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Add a sightline source override for testing occlusion from the ship#15ccp-zoetrope wants to merge 2 commits into
ccp-zoetrope wants to merge 2 commits into
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Traces sightlines from a game-supplied world point instead of the listener while one is set, so occlusion can be A/B tested from the camera versus the player's ship. SetSightlineSource takes raw world doubles like occluder centres; ClearSightlineSource flips back to the listener. Setting or clearing forces a LOS recompute so the switch is immediately audible; per-tick updates of an existing source wait for the throttle like the origin does.
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Traces sightlines from a game-supplied world point instead of the listener while one is set, so occlusion can be A/B tested from the camera versus the player's ship. SetSightlineSource takes raw world doubles like occluder centres; ClearSightlineSource flips back to the listener. Setting or clearing forces a LOS recompute so the switch is immediately audible; per-tick updates of an existing source wait for the throttle like the origin does.