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Wind technical issues #273

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@sprunk
  1. The wind strength depends on modoptions, but the height bonus is treated as if the max was constant 2.5 - this means wind stronger than 2.5 actually gets decreased with height. The individual windgens' tooltips don't obey modoptions either.
  2. Winds that get above the natural map height (using terraformed terrain) can have the minimum output exceed the maximum - these "reversed" windgens decrease output with stronger wind and increase output with weaker wind compared to the "normal" windgens.

The combined effect of 1 and 2 is even able to make a windgen attempt to create negative energy (though Spring.AddUnitResource doesn't allow that, making it produce 0).

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