- The wind strength depends on modoptions, but the height bonus is treated as if the max was constant 2.5 - this means wind stronger than 2.5 actually gets decreased with height. The individual windgens' tooltips don't obey modoptions either.
- Winds that get above the natural map height (using terraformed terrain) can have the minimum output exceed the maximum - these "reversed" windgens decrease output with stronger wind and increase output with weaker wind compared to the "normal" windgens.
The combined effect of 1 and 2 is even able to make a windgen attempt to create negative energy (though Spring.AddUnitResource doesn't allow that, making it produce 0).
The combined effect of 1 and 2 is even able to make a windgen attempt to create negative energy (though Spring.AddUnitResource doesn't allow that, making it produce 0).