Terraform looks better with faster update rate. Unfortunately this causes performance problems when large pyramids are created. See this game: http://zero-k.info/Battles/Detail/445061
I tested and the majority of the performance cost is in the gadget. The gadget is fairly awful. For example it relearns the pyramid on every update. There is a ridiculous amount of temporary table creation.
The super lazy way to tackle this ticket is to track how many pyramid discovery operations are done each update and change the update rate to make terraform unable to kill Spring. This should probably be done anyway. The good way of resolving this is to improve the code.
Terraform looks better with faster update rate. Unfortunately this causes performance problems when large pyramids are created. See this game: http://zero-k.info/Battles/Detail/445061
I tested and the majority of the performance cost is in the gadget. The gadget is fairly awful. For example it relearns the pyramid on every update. There is a ridiculous amount of temporary table creation.
The super lazy way to tackle this ticket is to track how many pyramid discovery operations are done each update and change the update rate to make terraform unable to kill Spring. This should probably be done anyway. The good way of resolving this is to improve the code.