If no (hittable) targets are available they should shoot at random unit ghosts within range.
This will also help with the issue of turrets atop of hills being unspottable because of radar/los checking for ground visibility instead of unit visibility (raytrace). Once the turrets are revealed, they'll now be hittable, even if they're shielded from both LOS and radar.
If no (hittable) targets are available they should shoot at random unit ghosts within range.
This will also help with the issue of turrets atop of hills being unspottable because of radar/los checking for ground visibility instead of unit visibility (raytrace). Once the turrets are revealed, they'll now be hittable, even if they're shielded from both LOS and radar.