Battle with bug description:
http://zero-k.info/Battles/Detail/397252
Build order issued on UnitIdle event:
unit->Build(striderDef, pos, -1, 0, currentFrame + 300);
i.e. options = 0
Yet i didn't try to force-clean striderhub's command queue on every hub's UnitIdle event, or invoke Stop before Build.
Battle with bug description:
http://zero-k.info/Battles/Detail/397252
Build order issued on UnitIdle event:
i.e. options = 0
Yet i didn't try to force-clean striderhub's command queue on every hub's UnitIdle event, or invoke Stop before Build.