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Striderhub tracks finished damaged unit instead of building new one #1218

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@rlcevg

Battle with bug description:
http://zero-k.info/Battles/Detail/397252

Build order issued on UnitIdle event:

unit->Build(striderDef, pos, -1, 0, currentFrame + 300);

i.e. options = 0

Yet i didn't try to force-clean striderhub's command queue on every hub's UnitIdle event, or invoke Stop before Build.

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