Add tonemap renderer parameter - #161
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jeffamstutz merged 3 commits intoOct 28, 2025
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Instead of getting it scattering in multiple functions.
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Pull Request Overview
This PR adds a new tonemap renderer parameter (defaulting to true) that allows disabling internal tonemapping during sample accumulation. The change refactors the tonemapping logic to be conditional based on this parameter, fixing issue #56.
Key Changes
- Added
tonemapboolean parameter to renderer configuration with default valuetrue - Refactored
accumResultsfunction to conditionally apply tonemapping based on the parameter - Updated all renderer implementations to pass full
FrameGPUDatainstead of justFramebufferGPUData
Reviewed Changes
Copilot reviewed 11 out of 11 changed files in this pull request and generated 2 comments.
Show a summary per file
| File | Description |
|---|---|
| visrtx_device.json | Added tonemap parameter definition to all renderer configurations |
| Renderer.h/.cpp | Added tonemap member variable, getter method, and parameter handling |
| gpu_objects.h | Added tonemap field to RendererGPUData structure |
| gpu_util.h | Refactored accumResults to conditionally apply tonemapping based on renderer parameter |
| *_ptx.cu files | Updated all accumResults calls to pass frameData instead of frameData.fb |
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This PR adds a new renderer parameter (defaults to true), to possibly disable internal tonemapping.
Along with #160, this should fix #56