Full-Stack Developer · Game Developer · Open-Source Contributor
I build web products, game prototypes, and developer tools across TypeScript, Phaser, Godot/GDScript, C#, Python, and Hugo.
My current focus is independent game development, interactive web experiences, and open-source developer tooling.
- Cat Season — a Phaser 3 browser game built with TypeScript, Vite, Vitest, and Playwright.
- Grenyes — a custom Hugo-based personal archive with original theme design, responsive reading layouts, fiction sections, and long-form technical notes.
- Godot Prototypes — multiple GDScript game experiments covering card games, bullet patterns, roguelike loops, maze mechanics, and music/puzzle interactions.
- The Last Case — a Ren'Py narrative game experiment.
- SourceGit Theme — contributed Solarized Light/Dark themes to
sourcegit-scm/sourcegit-theme. - XCTraceRunner — a Python iOS performance test runner with 20+ stars and 8 forks.
- DeepSeek QQ Bot — a C# QQ bot integrated with DeepSeek API.
I am building toward open-source identity, independent development, and game development.





