I'm a Full-Stack Developer working on enterprise software and AI-powered systems, while pursuing my passion for game development in my spare time.
| Project | Tech | Description |
|---|---|---|
| RayTracingTheNextWeek | C++ | Path tracer with BVH, motion blur & textures |
| OCPP-Framework | TypeScript, NestJS | EV Charging Station Management System |
| Space-Miner-Bevy | Rust, Bevy | 2D space mining game with custom physics |
| SwitchShell | C | Unix shell implementation |



