Skip to content

Sprite and character name wrong DAY 10 #92

Description

@FrederikaBern

In Tatarigoroshi, day 10, in the following sentence:
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ", NULL, "<color=#f0953d>Rena", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "org/mion2061", 256, TRUE);
OutputLine(NULL, "圭ちゃん、沙都子ちゃんは来てるよ。",
NULL, "Kei-chan, Satoko came.", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "org/mion2062", 256, TRUE);
OutputLine(NULL, "よかった…!」",
NULL, " Thank goodness...!"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
Although the audio track is from Mion, sprite and name appeared are from Rena.

Activity

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Type

    No type

    Projects

    No projects

      Milestone

      No milestone

      Relationships

      None yet

      Development

      No branches or pull requests

      Issue actions