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chore: allow alive & kicking to load sar
using default for now. A&K uses 9235 so if we trust comment below we should be fine?
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src/Game.cpp

Lines changed: 2 additions & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -79,7 +79,8 @@ Game *Game::CreateNew() {
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if (Utils::ICompare(modDir, Portal2::ModDir()) ||
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Utils::ICompare(modDir, "cleaninggame") ||
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Utils::ICompare(modDir, "divinity")) {
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Utils::ICompare(modDir, "divinity") ||
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Utils::ICompare(modDir, "aak")) {
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// Technically The Cleaning Game is on 8928 but all sigs match 9568
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void *engineClient = Interface::GetPtr(MODULE("engine"), "VEngineClient015");
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if (engineClient) {

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