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191 lines (177 loc) · 5.44 KB
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export class GameSlot {
constructor(public color: string) {
}
}
export interface IGamePiece {
slot: boolean[][];
color: string;
}
export class GamePiece implements IGamePiece {
static pieces: GamePiece[] = [
new GamePiece(new GameSlot('#FFD800'), [//orange L
GamePiece.flip([
[!!0, !!0, !!1],
[!!1, !!1, !!1],
[!!0, !!0, !!0],
]), GamePiece.flip([
[!!0, !!1, !!0],
[!!0, !!1, !!0],
[!!0, !!1, !!1],
]), GamePiece.flip([
[!!0, !!0, !!0],
[!!1, !!1, !!1],
[!!1, !!0, !!0],
]), GamePiece.flip([
[!!1, !!1, !!0],
[!!0, !!1, !!0],
[!!0, !!1, !!0],
])
]),
new GamePiece(new GameSlot('#0026FF'), [//blue L
GamePiece.flip([
[!!1, !!0, !!0],
[!!1, !!1, !!1],
[!!0, !!0, !!0],
]), GamePiece.flip([
[!!0, !!1, !!1],
[!!0, !!1, !!0],
[!!0, !!1, !!0],
]), GamePiece.flip([
[!!0, !!0, !!0],
[!!1, !!1, !!1],
[!!0, !!0, !!1],
]), GamePiece.flip([
[!!0, !!1, !!0],
[!!0, !!1, !!0],
[!!1, !!1, !!0],
])
]),
new GamePiece(new GameSlot('#FFE97F'), [//yellow square
([
[!!0, !!1, !!1, !!0],
[!!0, !!1, !!1, !!0],
[!!0, !!0, !!0, !!0]
]), ([
[!!0, !!1, !!1, !!0],
[!!0, !!1, !!1, !!0],
[!!0, !!0, !!0, !!0]
]), ([
[!!0, !!1, !!1, !!0],
[!!0, !!1, !!1, !!0],
[!!0, !!0, !!0, !!0]
]), ([
[!!0, !!1, !!1, !!0],
[!!0, !!1, !!1, !!0],
[!!0, !!0, !!0, !!0]
])
]),
new GamePiece(new GameSlot('#00FF21'), [//green s
GamePiece.flip([
[!!0, !!1, !!1],
[!!1, !!1, !!0],
[!!0, !!0, !!0],
]), GamePiece.flip([
[!!0, !!1, !!0],
[!!0, !!1, !!1],
[!!0, !!0, !!1],
]), GamePiece.flip([
[!!0, !!0, !!0],
[!!0, !!1, !!1],
[!!1, !!1, !!0],
]), GamePiece.flip([
[!!1, !!0, !!0],
[!!1, !!1, !!0],
[!!0, !!1, !!0],
])
]),
new GamePiece(new GameSlot('#FF0000'), [//red s
GamePiece.flip([
[!!1, !!1, !!0],
[!!0, !!1, !!1],
[!!0, !!0, !!0],
]), GamePiece.flip([
[!!0, !!0, !!1],
[!!0, !!1, !!1],
[!!0, !!1, !!0],
]), GamePiece.flip([
[!!0, !!0, !!0],
[!!1, !!1, !!0],
[!!0, !!1, !!1],
]), GamePiece.flip([
[!!1, !!0, !!0],
[!!1, !!1, !!0],
[!!0, !!1, !!0],
])
]),
new GamePiece(new GameSlot('#00FFFF'), [//cyan l
GamePiece.flip([
[!!0, !!0, !!0, !!0],
[!!1, !!1, !!1, !!1],
[!!0, !!0, !!0, !!0],
[!!0, !!0, !!0, !!0],
]), GamePiece.flip([
[!!0, !!0, !!1, !!0],
[!!0, !!0, !!1, !!0],
[!!0, !!0, !!1, !!0],
[!!0, !!0, !!1, !!0],
]), GamePiece.flip([
[!!0, !!0, !!0, !!0],
[!!0, !!0, !!0, !!0],
[!!1, !!1, !!1, !!1],
[!!0, !!0, !!0, !!0],
]), GamePiece.flip([
[!!0, !!1, !!0, !!0],
[!!0, !!1, !!0, !!0],
[!!0, !!1, !!0, !!0],
[!!0, !!1, !!0, !!0],
])
])
,
new GamePiece(new GameSlot('#B200FF'), [//purple t
GamePiece.flip([
[!!0, !!1, !!0],
[!!1, !!1, !!1],
[!!0, !!0, !!0],
]), GamePiece.flip([
[!!0, !!1, !!0],
[!!0, !!1, !!1],
[!!0, !!1, !!0],
]), GamePiece.flip([
[!!0, !!0, !!0],
[!!1, !!1, !!1],
[!!0, !!1, !!0],
]), GamePiece.flip([
[!!0, !!1, !!0],
[!!1, !!1, !!0],
[!!0, !!1, !!0],
])
])
];
private static flip(box: boolean[][]): boolean[][] {
var bbox: boolean[][] = [];
for (var x = 0; x < box.length; x++) {
bbox[x] = [];
}
for (var x = 0; x < box.length; x++) {
for (var y = 0; y < box[x].length; y++) {
bbox[x][y] = box[y][x];
}
}
return bbox;
}
public currentSlot: number = 0;
constructor(public gameSlot: GameSlot, public slots: boolean[][][]) {
}
public get slot(): boolean[][] {
return this.slots[this.currentSlot];
}
public set slot(piece: boolean[][]) {
throw new Error("Cannot set slot.");
}
public get color(): string {
return this.gameSlot.color;
}
public set color(color: string) {
throw new Error("Cannot set color.");
}
}