Fix the mechanism divergence in VxMath instead of replacing a DLL #421
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| name: Server | |
| on: | |
| push: | |
| branches: [ main, collision-overhaul ] | |
| paths-ignore: | |
| - 'BallanceMMOClient/**' | |
| - '.git*' | |
| - 'README.md' | |
| - 'docs/**' | |
| - '.github/workflows/client.yml' | |
| pull_request: | |
| branches: [ main, collision-overhaul ] | |
| paths-ignore: | |
| - 'BallanceMMOClient/**' | |
| - '.git*' | |
| - 'README.md' | |
| - 'docs/**' | |
| - '.github/workflows/client.yml' | |
| workflow_dispatch: | |
| # The server now embeds the headless engine, so a build is expensive; drop | |
| # superseded runs of the same ref. | |
| concurrency: | |
| group: ${{github.workflow}}-${{github.ref}} | |
| cancel-in-progress: true | |
| env: | |
| # Customize the CMake build type here (Release, Debug, RelWithDebInfo, etc.) | |
| BUILD_TYPE: Release | |
| jobs: | |
| build-server-linux: | |
| runs-on: ubuntu-latest | |
| steps: | |
| - uses: actions/checkout@v4 | |
| # Recursive: the server statically links the Ballanced engine | |
| # (BMMO_BUILD_SIM) for its headless physics simulation. | |
| - name: Fetch git submodules | |
| run: git submodule update --init --recursive | |
| - name: Install dependencies (OpenSSL, Protobuf) | |
| run: sudo apt install libssl-dev libprotobuf-dev protobuf-compiler ninja-build | |
| - name: Configure CMake | |
| # Configure CMake in a 'build' subdirectory. `CMAKE_BUILD_TYPE` is only required if you are using a single-configuration generator such as make. | |
| # See https://cmake.org/cmake/help/latest/variable/CMAKE_BUILD_TYPE.html?highlight=cmake_build_type | |
| run: | | |
| echo -e "\nfile(WRITE ${{github.workspace}}/version.txt \${BMMO_VER})" >> CMakeLists.txt | |
| cmake -G Ninja -B ${{github.workspace}}/build -S ${{github.workspace}} -DCMAKE_BUILD_TYPE=${{env.BUILD_TYPE}} -DBUILD_SERVER=ON -DBUILD_CLIENT=OFF -DBUILD_SERVER_TESTS=ON -DCMAKE_INSTALL_PREFIX=/usr -DBUILD_SERVER_APPIMAGE=ON | |
| echo "BMMO_VER=$(cat ${{github.workspace}}/version.txt)" >> "$GITHUB_ENV" | |
| echo "SHA_SHORT=$(git rev-parse --short ${{github.sha}})" >> "$GITHUB_ENV" | |
| - name: Build and install | |
| # Build your program with the given configuration | |
| working-directory: ${{github.workspace}} | |
| run: DESTDIR=AppDir cmake --build ./build --config ${{env.BUILD_TYPE}} --target install | |
| # enable_testing() is called in BallanceMMOServer/, so the tests live in | |
| # that subdirectory of the build tree; ctest run anywhere above it reports | |
| # "No tests were found" and still exits 0. | |
| - name: Test | |
| run: ctest --test-dir ${{github.workspace}}/build/BallanceMMOServer -C ${{env.BUILD_TYPE}} --output-on-failure --no-tests=error | |
| - name: Build AppImage | |
| working-directory: ${{github.workspace}}/build/BallanceMMOServer | |
| run: | | |
| curl -o linuxdeploy.AppImage -L https://github.com/linuxdeploy/linuxdeploy/releases/download/1-alpha-20240109-1/linuxdeploy-x86_64.AppImage | |
| chmod +x linuxdeploy.AppImage | |
| appdeploy=$(./linuxdeploy.AppImage --appimage-extract | grep AppRun | head -n 1) | |
| echo Got linuxdeploy exec entry at $appdeploy | |
| $appdeploy --appdir ../AppDir --output appimage --desktop-file ../../BallanceMMOServer/appimage/BMMOLaunchSelector.desktop --icon-file ../../BallanceMMOServer/appimage/BallanceMMO.svg | |
| - name: Prepare artifact directory and dry run | |
| working-directory: ${{github.workspace}}/build/BallanceMMOServer | |
| run: | | |
| appfile=$(ls BallanceMMOLaunchSelector*.AppImage | awk '{print $1}') | |
| chmod +x $appfile | |
| mkdir artifacts | |
| mv -t artifacts $appfile start_ballancemmo_loop.sh | |
| server_binary=$(artifacts/$appfile --appimage-extract | grep "bin/BallanceMMOServer" | head -n 1) | |
| chmod +x $server_binary && ./$server_binary --dry-run | |
| - name: Release Artifact | |
| uses: actions/upload-artifact@v4 | |
| with: | |
| name: server-linux-${{env.BMMO_VER}}-${{env.SHA_SHORT}} | |
| path: build/BallanceMMOServer/artifacts | |
| build-server-windows: | |
| runs-on: windows-latest | |
| env: | |
| VCPKG_ROOT: ${{github.workspace}}/submodule/vcpkg | |
| steps: | |
| - uses: actions/checkout@v4 | |
| - uses: lukka/get-cmake@latest | |
| - name: Fetch git submodules | |
| run: git submodule update --init --recursive | |
| # Setup MSVC command prompt environment vars | |
| - uses: ilammy/msvc-dev-cmd@v1 | |
| - name: Restore artifacts, setup vcpkg | |
| uses: lukka/run-vcpkg@v11 | |
| with: | |
| vcpkgGitCommitId: 9e593bb18ea69cc5095e012465dcd675a822ed0d | |
| vcpkgDirectory: '${{env.VCPKG_ROOT}}' | |
| vcpkgJsonGlob: vcpkg.json | |
| runVcpkgInstall: false | |
| - name: Export GitHub Actions cache environment variables | |
| uses: actions/github-script@v7 | |
| with: | |
| script: | | |
| core.exportVariable('ACTIONS_CACHE_URL', process.env.ACTIONS_CACHE_URL || ''); | |
| core.exportVariable('ACTIONS_RUNTIME_TOKEN', process.env.ACTIONS_RUNTIME_TOKEN || ''); | |
| # - name: vcpkg check / install dependencies | |
| # working-directory: ${{env.VCPKG_ROOT}} | |
| # run: vcpkg install --triplet x64-windows | |
| - name: Configure CMake | |
| run: | | |
| echo "`nfile(WRITE version.txt `${BMMO_VER})" | Out-File CMakeLists.txt -Encoding "UTF8" -Append | |
| cmake -G Ninja -B ${{github.workspace}}/build -S ${{github.workspace}} -DCMAKE_BUILD_TYPE=${{env.BUILD_TYPE}} -DCMAKE_TOOLCHAIN_FILE="${{env.VCPKG_ROOT}}/scripts/buildsystems/vcpkg.cmake" -DVCPKG_MANIFEST_MODE=ON -DVCPKG_MANIFEST_DIR="${{github.workspace}}" -DYAML_BUILD_SHARED_LIBS=ON -DBUILD_SERVER=ON -DBUILD_CLIENT=OFF -DBUILD_SERVER_TESTS=ON | |
| echo "BMMO_VER=$(cat version.txt)" >> $env:GITHUB_ENV | |
| echo "SHA_SHORT=$(git rev-parse --short ${{github.sha}})" >> $env:GITHUB_ENV | |
| - name: Build | |
| working-directory: ${{github.workspace}}/build | |
| run: cmake --build ${{github.workspace}}/build --config ${{env.BUILD_TYPE}} | |
| # - name: List build dir | |
| # working-directory: ${{github.workspace}}/build | |
| # run: dir | |
| # - name: Run post-build script | |
| # working-directory: ${{github.workspace}}/build/BallanceMMOServer | |
| # run: ${{github.workspace}}/build/BallanceMMOServer/postbuild.bat ${{env.BUILD_TYPE}} | |
| # The tests are registered in the BallanceMMOServer subdirectory of the | |
| # build tree (that is where enable_testing() is called); ctest run above | |
| # it reports "No tests were found" and still exits 0. | |
| - name: Test | |
| run: ctest --test-dir ${{github.workspace}}/build/BallanceMMOServer -C ${{env.BUILD_TYPE}} --output-on-failure --no-tests=error | |
| # by setting a different working directory we avoid releasing the config file | |
| - name: Dry run and prepare for release | |
| working-directory: ${{github.workspace}}/build/BallanceMMOServer | |
| run: | | |
| .\BallanceMMOServer.exe --dry-run | |
| New-Item -ItemType Directory -Path ${{env.BUILD_TYPE}} -Force | Out-Null | |
| Copy-Item -Path *.dll, *.exe, start_ballancemmo_loop.bat, bmmo_loop.ps1 -Destination ${{env.BUILD_TYPE}} -Force -ErrorAction Ignore | |
| - name: Release Artifact | |
| uses: actions/upload-artifact@v4 | |
| with: | |
| name: server-windows-${{env.BMMO_VER}}-${{env.SHA_SHORT}} | |
| path: build/BallanceMMOServer/${{env.BUILD_TYPE}} |