Read in this order:
AGENTS.md— binding authority and iteration rules.HANDOFF.md— current checkpoint and next physical experiment.STRATEGY.md— the route/phase design and offline/online split.README.md— repository map and commands.
The mission is one physical TH06 1.02h Hard Reimu-A clear with no HIT, no
Hard-authority loss, and no Bomb. The previous universal-planner line is
preserved at annotated tag pre-phase-route-pivot-20260804; it is no longer
the main design.
The current shape is:
authoritative source + offline phase analysis
-> Hard/Reimu-A/stage/phase route pack
-> short state-conditioned proposal
-> common fresh Hard certification
-> one input transaction
-> physical evidence
Fixed facts:
- supported EXE SHA-256:
9f76483c46256804792399296619c1274363c31cd8f1775fafb55106fb852245; - ignored authoritative source clone:
reference/GensokyoClub-th06/atcc475a0bc3fef38683b0f02224c87ddba0a021d9; - Bomb bit
0x02is never permitted; - unknown hazards fail closed;
- offline success, forced RNG, and continue-on-failure are diagnostics, not clears;
- no REA, REA tooling, or LeanToken.
Common checks:
./build_th06_native.sh
./check_th06_baseline.shCurrent physical route:
run_th06_practice.bat --practice-stage 1 --seconds 300Windows launch from WSL must be non-PTY. After every run, release input, stop the exact PID, and verify that no game or high-CPU worker remains.