Skip to content

Latest commit

 

History

History
53 lines (41 loc) · 1.49 KB

File metadata and controls

53 lines (41 loc) · 1.49 KB

TH06 Start Here

Read in this order:

  1. AGENTS.md — binding authority and iteration rules.
  2. HANDOFF.md — current checkpoint and next physical experiment.
  3. STRATEGY.md — the route/phase design and offline/online split.
  4. README.md — repository map and commands.

The mission is one physical TH06 1.02h Hard Reimu-A clear with no HIT, no Hard-authority loss, and no Bomb. The previous universal-planner line is preserved at annotated tag pre-phase-route-pivot-20260804; it is no longer the main design.

The current shape is:

authoritative source + offline phase analysis
    -> Hard/Reimu-A/stage/phase route pack
    -> short state-conditioned proposal
    -> common fresh Hard certification
    -> one input transaction
    -> physical evidence

Fixed facts:

  • supported EXE SHA-256: 9f76483c46256804792399296619c1274363c31cd8f1775fafb55106fb852245;
  • ignored authoritative source clone: reference/GensokyoClub-th06/ at cc475a0bc3fef38683b0f02224c87ddba0a021d9;
  • Bomb bit 0x02 is never permitted;
  • unknown hazards fail closed;
  • offline success, forced RNG, and continue-on-failure are diagnostics, not clears;
  • no REA, REA tooling, or LeanToken.

Common checks:

./build_th06_native.sh
./check_th06_baseline.sh

Current physical route:

run_th06_practice.bat --practice-stage 1 --seconds 300

Windows launch from WSL must be non-PTY. After every run, release input, stop the exact PID, and verify that no game or high-CPU worker remains.